AI Insights · Timothy · October 2021
Top 5 Boxing Games in Romania Q3 2021: Unified Platform Performance
Explore the performance of the top 5 boxing games in Romania for Q3 2021 on a unified platform, featuring key metrics like weekly downloads, revenue, and active users.
The third quarter of 2021 showcased interesting trends for the top five boxing games in Romania on a unified platform, with data provided by Sensor Tower. Here's a detailed look at how each game performed in terms of weekly downloads, revenue, and active users.
Real Boxing 2 from Vivid Games S.A. saw a significant increase in weekly revenue, peaking at $430 in the second week of August. Weekly downloads fluctuated, reaching a high of 1.04K in early August, while weekly active users peaked at 1.98K during the same period.
Boxing Star: Real Boxing Fight by THUMBAGE experienced a notable rise in weekly revenue, especially in mid-September, peaking at $198. Weekly downloads also showed an upward trend, with a peak of 537 in mid-September. Active users increased steadily, reaching 1.5K in the third week of September.
Punch Club from tinyBuild LLC maintained a relatively stable revenue, with a peak of $71 in the final week of September. However, weekly downloads remained low, reaching a maximum of 10 in mid-August.
EA SPORTS™ UFC® by Electronic Arts showed consistent performance, with weekly revenue peaking at $67 in late July. Weekly downloads were strong, peaking at 917 in mid-September, while active users peaked at 2.45K in the last week of September.
Real Boxing: KO Fight Club, also from Vivid Games S.A., had a stable revenue stream, peaking at $50 in mid-July. Weekly downloads were highest in early August, reaching 287, while active users peaked at 377 in mid-August.
For more detailed insights and data, visit Sensor Tower.